I think the most important part is to first find an AR app or tool that is reliable. There doesn't seem to be a mainstream AR app that is fully developed. Aurasma was easy to use but I still had some technical glitches when trying to scan the images on the home page. It took multiple times for me to get the Introduction video to play and I wasn't able to get the "Student Created" video to play despite trying multiple times. Secondly, I think teachers need to justify the benefit for using AR. Students need to see the added benefit of the AR experience and not simply something that is "cool". The videos that described the different use-cases of how AR is currently being used in different disciplines was really interesting. However, in some of the examples such as the nursing one, I didn't see the added benefit of having the student scan an image to play the video as oppose to just simply playing the video from their devices. I do see benefits of using AR in poster presentations to overlay images for example because you cannot embed a video on a poster.
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Interesting point, Jenny. I couldn't agree more. I couldn't load the scan at all, and I think it was more of a problem of my hardware over anything (I was using a budget phone). Earlier this week, I felt that my participation was limited by my own tech. I wonder how a child would feel if their own device failed them in a BYOD AR environment.
I like your last point as well. I think that a profound benefit of AR lies in final project presentations. If we're talking the inquiry cycle, it could be used for public displays of learning. One way I can see it being useful is during student led conferences. Robert makes a good point in his post, however, that all of this tagging business is very time consuming. I suppose a big challenge would be making sure students are on task with building appropriate content that is pertinent to a project's objective on their AR app, and not using the app for the "cool" factor only.