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Whether you acquire an AR app for your class or build your own , consider the following criteria for a quality AR tool:  Consider cost & accessibility of technology:  There are many free or cheap AR tools available that are user friendly (Bloxham, 2013).   Still consider access questions like if you have enough devices for students to access the program as well as if you have adequate technical skills or technical support to troubleshoot any problems with the AR tool as they come up.      

  

Know your users:  Consider your students’ past experience with technology in class and in their personal lives.    They’re more likely to respond to a technology is similar to tools they already use (Ramirez, 2015) 

  

Avoid cognitive overload:  Make sure the AR tool is clear an easy to use.   If your students have to spend a lot of time thinking about the tool (for example, navigation), they may suffer from cognitive overload and not  be focused on  your learning objectives (Dunleavy, 2014, p. 29). 

  

Seek engaging narratives:  A good AR resource should have an engaging storyline and/or strong elements of gamification, which will create a clear structure and rational to support a strong learning experience (Dunleavy, 2014, 30).   

  

Make invisible content visible:  Use augmented reality to make content students would normally not be able to see visible.   For example,  an AR app students use on the trip to the zoo might render information about the animals visible such as anatomical information  (Dunleavy, 2014, p. 32)   

  

Assess AR resources before using them in your class:  If at all possible, test the tool with a pilot group of users.    This will help you find any problems and give you the opportunity to correct them before using it with your class (Ramirez, 2015) 

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