One of the things that going through this OER has made me think about, is what kind of impact using an AR tool has on the learning experience. For example, based on the SAMR model, the first two Aurasma videos were Substitutions of having videos embedded directly on the site. While I understand in this case the purpose was to be able to experience using AR, as an example I did not feel it added to the learning experience but rather created an added burden of having to have two devices in order to watch the videos. So perhaps one criteria for choosing a suitable AR tool isn't just about considering the tool itself, but to consider the impact on the overall learning experience. I think the SECTIONS model could also be adapted for using to evaluate AR tools.
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Good question, Tracy and I like the way Shu is encouraging us to think about AR technology. Within classroom or outside in open learning space (not online), I think AR can benefit students with special needs. By bring objects to life, it can provide opportunities for students to overcome some of their learning challenges by interacting with objects in a different way.
Context is a good way to think about the appropriateness of using AR, but I tend towards thinking of context as whether it is in the classroom or an online course like ours. Robert's comments makes me think AR would possibly make more sense in the classroom where aspects of AR could be gamified or there is a need to enable interaction with both physical and digital artifacts. An online course like ours on the other hand would probably not benefit as much since there isn't so much a need for interaction with both physical and digital artifacts.
Do you think there might be educational contexts in which AR is more appropriate than others (ie. primary school vs upper ed)?
I cannot agree more with you all. I too have my doubts on the benefits of AR where a video can be equally good and also where information can be accessed through different means. As Shu mentioned, in the examples we saw the burden of having to use two devices. I tried using Blippar on some of the items in the kitchen and while I could see the recipes and and videos, it was very difficult to look at the actual item and see the video at the same time. I was reminded of how we are always cautioned not to read books when watching TV as it is bad for the eyes. I got the same experience with AR. While I could clearly see the benefits of the technology in the video on how the military is the using it , I think probably it should not be used in every other case without a good reason.
Great points! I think AR is very interesting but a lot of times I don't see the added benefit and purpose of incorporating AR when a simple video can do the same thing. For example, why do we need the student to scan an image before being able to watch a video?
Great point, AR shouldn't be used for the sake of AR itself (though this was a demo) but for the benefit of learning. One of those elements could be a gamified approach as well. Even if videos and questions could be viewed in a stationary way, having students stand up, move around, and compete adds a layer of fun to engage them in the activity.