One of the things that going through this OER has made me think about, is what kind of impact using an AR tool has on the learning experience. For example, based on the SAMR model, the first two Aurasma videos were Substitutions of having videos embedded directly on the site. While I understand in this case the purpose was to be able to experience using AR, as an example I did not feel it added to the learning experience but rather created an added burden of having to have two devices in order to watch the videos. So perhaps one criteria for choosing a suitable AR tool isn't just about considering the tool itself, but to consider the impact on the overall learning experience. I think the SECTIONS model could also be adapted for using to evaluate AR tools.
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Good question, Tracy and I like the way Shu is encouraging us to think about AR technology. Within classroom or outside in open learning space (not online), I think AR can benefit students with special needs. By bring objects to life, it can provide opportunities for students to overcome some of their learning challenges by interacting with objects in a different way.